Uploaded image for project: 'Cassandra'
  1. Cassandra
  2. CASSANDRA-14503

Internode connection management is race-prone

    XMLWordPrintableJSON

Details

    • Normal

    Description

      Following CASSANDRA-8457, internode connection management has been rewritten to rely on Netty, but the new implementation in OutboundMessagingConnection seems quite race prone to me, in particular on those two cases:

      • #finishHandshake() racing with #close(): i.e. in such case the former could run into an NPE if the latter nulls the channelWriter (but this is just an example, other conflicts might happen).
      • Connection timeout and retry racing with state changing methods: connectionRetryFuture and connectionTimeoutFuture are cancelled when handshaking or closing, but there's no guarantee those will be actually cancelled (as they might be already running), so they might end up changing the connection state concurrently with other methods (i.e. by unexpectedly closing the channel or clearing the backlog).

      Overall, the thread safety of OutboundMessagingConnection is very difficult to assess given the current implementation: I would suggest to refactor it into a single-thread model, where all connection state changing actions are enqueued on a single threaded scheduler, so that state transitions can be clearly defined and checked.

      Attachments

        Issue Links

          Activity

            People

              jasobrown Jason Brown
              sbtourist Sergio Bossa
              Jason Brown
              Benedict Elliott Smith, Dinesh Joshi
              Votes:
              0 Vote for this issue
              Watchers:
              14 Start watching this issue

              Dates

                Created:
                Updated:
                Resolved:

                Time Tracking

                  Estimated:
                  Original Estimate - Not Specified
                  Not Specified
                  Remaining:
                  Remaining Estimate - 0h
                  0h
                  Logged:
                  Time Spent - 1h
                  1h