Details
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Improvement
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Status: Resolved
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Normal
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Resolution: Fixed
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None
Description
I've seen random failures with RangeTombstoneList.addAllRandomTest. The problem is 2 inequalities in RangeTombstoneList.insertFrom that should be inclusive rather than strict when we deal with boundaries between range. In practice, that makes us consider range like [3, 3) during addition, which is non-sensical.
Attaching patch as well as a test that reproduce (extracted from addAllRandomTest with a failing seed).